SonnetStudio

Tapuzzle Privacy Policy

This policy explains how information is handled when you use Tapuzzle, including local game storage, advertising, consent, and analytics services.

Privacy Policy

Effective date: September 30, 2026

Tapuzzle is published by SonnetStudio. You can play as a guest or use Google Play Games. Progress and preferences are stored on your device. Versions with online services also send gameplay events, feedback, leaderboard scores and purchase records to our backend, as described below. Advertising and analytics providers may process additional information.

1. Scope

This Privacy Policy applies to the Android version of Tapuzzle (package name com.sonnetstudio.slidingmerge) published by SonnetStudio. By using the game, you acknowledge the practices described below.

2. Information stored locally

Tapuzzle stores progress, settings, language, tutorial state, virtual currency and power-up balances locally. If you use Google Play Games cloud saves, game save data is also stored through Google. Clearing local storage does not remove server records.

2a. Online game services

Our backend receives a random installation identifier for guest access, or validates a Google Play Games authorization code and player identifier for Google sign-in. Stored player identifiers are pseudonymized separately for each game. We do not request your Google password, email inbox, contacts or payment-card details. Authorization codes are exchanged server-side and are not kept as player profile data.

We collect session starts and heartbeats, foreground/background changes, game mode, level attempts and outcomes, duration, score, reward/ad/item/purchase-flow events, app version and event timestamps. We use these records to measure active and new players, retention, mode usage and game stability. Feedback includes the text you choose to submit, submission time and app version. Avoid including unnecessary personal information in feedback.

We store submitted leaderboard scores and Google Play purchase identifiers, product, quantity, currency, reported price, verified amount, purchase status and refund notifications. Purchase tokens are used to check purchases with Google. Client-reported prices are distinguished from verified charges. Network providers also process IP addresses and request metadata for delivery and security. Guest and Google identities are currently separate.

3. Advertising and consent

Tapuzzle uses Google AdMob and Google's User Messaging Platform (UMP) to display ads and manage consent choices. Depending on your region, device settings, and choices, Google and its advertising partners may collect or share:

Google may use this information for advertising, measurement, analytics, fraud prevention, security, and service operation. Review the Google Privacy Policy and Google's business data privacy information for details.

4. Analytics and diagnostics

Automatic Unity Analytics collection is disabled starting with version 1.0.7. Earlier versions' Unity engine and Unity Analytics configuration may process an installation identifier, approximate location derived from network information, device and app characteristics, session information, gameplay interactions, and diagnostic or performance data. This information is used to understand game operation, improve stability and gameplay, and measure usage. It is processed by Unity on SonnetStudio's behalf. Learn more in Unity's Privacy Policy.

5. Data sharing and sale

SonnetStudio does not sell your personal information. Google provides advertising, Play Games and purchase verification; Unity provides the engine and configured analytics; Cloudflare hosts our game APIs, storage, queues and operational logs; Vercel hosts our website and restricted administration interface. Authorized SonnetStudio operators can view game records to support players, investigate problems and understand game usage. These providers process information for the services described here. Information may also be disclosed when required by law or to protect users, rights and services.

6. Your choices

Where required, the game presents Google's consent message before requesting ads. You may accept, refuse, or manage available purposes and advertising partners. Where a privacy-options entry is required, you may reopen it from the game's settings and update or withdraw a previous choice. You can also reset or delete the advertising ID in Android settings. Analytics rights, including access, deletion, or opt-out rights, may depend on your location and applicable law; you may contact us using the address below.

7. Retention and deletion

Local records remain until you clear app storage or uninstall. Our event database retains raw gameplay events for 30 days, archived event batches for up to 90 days, and daily aggregates and administrative audit records for 400 days. Player summaries, feedback, leaderboard and transaction records currently have no automatic expiry and are retained for support, game operation, reconciliation and applicable obligations. Contact us at the address below to request access or deletion; please provide only the identifier needed to locate your records, never passwords or payment-card details. We handle requests subject to applicable obligations and coordinate with providers where needed. Deleting local data does not automatically delete server records. Google and Unity retain their records according to their policies and settings.

8. Security and international processing

Local records are protected by Android's application sandbox. Data is transmitted using HTTPS or TLS. Purchase tokens are encrypted in our database and access to the administration interface requires authentication. Google, Unity, Cloudflare and Vercel may process information in countries other than your own. No storage or transmission method is completely secure.

9. Children

Tapuzzle is intended for a mixed audience, including children. Starting with version 1.0.7, a neutral screen asks users to select an age band before online services start. Only the selected band is saved on the device; we do not ask for a birth date or send the age band to our backend. Users younger than 16 and users whose age is unknown receive no ads, and the advertising SDK is not initialized for them. Their gameplay analytics and leaderboard mirrors are not sent to our backend; feedback is limited to preset issue categories. Necessary sign-in, game storage, support and verified purchase/reward services remain available. For eligible users aged 16 or older, ads are limited to Google's G content rating, with teen treatment applied to users aged 16–17. Google Play purchases remain subject to account eligibility and any parental purchase-approval settings. If you are a parent or guardian and believe a child has provided personal information through the game, contact us so that we can review the request and take appropriate action.

10. Changes

We may update this policy when the game, third-party services, or legal requirements change. We will publish the revised policy on this page and update the effective date above.

11. Contact

Developer and publisher: SonnetStudio
Privacy contact: jiangjiefeng0@gmail.com
Website: https://google-apps.fluxcode.cc

隐私政策

生效日期:2026 年 9 月 30 日

Tapuzzle 由 SonnetStudio 发布。您可以作为游客游玩,也可以使用 Google Play Games。游戏进度和偏好保存在设备本地;接入在线服务的版本还会按下文说明向自营后端发送游玩事件、反馈、排行榜成绩和购买记录。广告与分析服务商可能处理额外信息。

一、适用范围

本隐私政策适用于 SonnetStudio 发布的 Android 版 Tapuzzle(软件包名称:com.sonnetstudio.slidingmerge)。使用本游戏即表示您知悉下述数据处理方式。

二、本地保存的信息

Tapuzzle 会在设备本地保存游戏进度、设置、语言、教程、虚拟货币与道具余额。使用 Google Play Games 云存档时,游戏存档还会通过 Google 保存。清除设备本地数据不会自动删除服务端记录。

二之一、在线游戏服务

游客使用随机安装标识访问自营后端;Google 登录通过服务端验证 Play Games 授权码与玩家标识。玩家标识按游戏分别进行假名化处理。我们不请求您的 Google 密码、邮箱内容、通讯录或银行卡资料;授权码在服务端兑换,不作为玩家档案数据长期保存。

后端记录会话开始与心跳、前后台切换、游戏模式、关卡尝试与结果、时长、成绩、奖励/广告/道具/购买流程事件、应用版本和事件时间,用于了解新增与活跃玩家、留存、各模式使用情况和稳定性。反馈记录包含您主动提交的文字、提交时间和应用版本;请避免填写无关个人资料。

后端保存上报的排行榜成绩,以及 Google Play 购买标识、商品、数量、币种、客户端报价、核验金额、购买状态和退款通知。购买令牌用于向 Google 核验订单;客户端报价与真实核验金额分开处理。网络服务商还会为请求传输与安全处理 IP 地址和请求元数据。游客与 Google 身份目前分别统计。

三、广告与同意管理

Tapuzzle 使用 Google AdMob 展示广告,并使用 Google User Messaging Platform(UMP)管理同意选择。根据您的地区、设备设置和个人选择,Google 及其广告合作伙伴可能收集或共享:

Google 可能将这些信息用于广告、效果衡量、分析、反欺诈、安全和服务运行。详情请查看 Google 隐私权政策 及 Google 商业数据隐私说明。

四、分析与诊断

从 1.0.7 版起,游戏关闭 Unity Analytics 的自动数据收集。此前版本的 Unity 引擎及 Unity Analytics 配置可能处理安装标识符、根据网络信息推断的大致位置、设备与应用特征、会话信息、游戏互动以及诊断或性能数据,用于了解游戏运行情况、改进稳定性与玩法并衡量使用情况。Unity 代表 SonnetStudio 处理这些信息。详情请查看 Unity 隐私政策。

五、信息共享与出售

SonnetStudio 不出售您的个人信息。Google 提供广告、Play Games 和购买验证;Unity 提供引擎与已配置的分析服务;Cloudflare 托管游戏 API、存储、队列和运行日志;Vercel 托管官网与受限的管理端。获授权的 SonnetStudio 运营人员可查看游戏记录,用于玩家支持、问题排查和使用情况分析。服务商按本政策所述用途处理信息。在法律要求或为保护用户、权利和服务时,也可能披露信息。

六、您的选择

在适用法律要求的地区,游戏会在请求广告前展示 Google 同意消息。您可以同意、拒绝或管理可用的数据用途及广告合作伙伴。如系统要求提供隐私选项入口,您可以从游戏设置中重新打开该入口,修改或撤回之前的选择。您也可以在 Android 系统设置中重置或删除广告 ID。有关分析数据的访问、删除或退出权利取决于您的所在地和适用法律,您可通过下方邮箱联系我们。

七、保留与删除

本地记录保留至清除应用存储或卸载。自营事件数据库原始游玩事件保留 30 天,事件归档最长保留 90 天,每日聚合与后台操作审计保留 400 天。玩家摘要、反馈、排行榜和交易记录当前未设自动到期清理,用于支持、游戏运行、对账和适用义务。可通过下方邮箱请求访问或删除;请仅提供定位记录所必需的标识,不要发送密码或银行卡资料。我们按适用义务处理请求,并在需要时协调服务商。清除本地数据不会自动删除后端记录;Google 和 Unity 按各自政策与设置保留其处理的数据。

八、安全与跨境处理

本地记录受 Android 应用沙箱保护;网络传输使用 HTTPS 或 TLS。购买令牌在自营数据库中加密,管理端需要身份验证。Google、Unity、Cloudflare 和 Vercel 可能在您所在国家或地区以外处理信息。任何存储或传输方式均无法保证绝对安全。

九、儿童

Tapuzzle 面向包含儿童的混合年龄受众。从 1.0.7 版起,游戏在启动在线服务前显示中立的年龄段选择界面。年龄段仅保存在设备上,不收集生日,也不向自营后端上传年龄段。未满 16 岁及年龄未知用户不展示广告、不初始化广告 SDK,其游玩分析与自营排行榜镜像不发送至后端,反馈仅使用预设问题类别;必要的登录、游戏存档、支持及经验证的购买和奖励服务继续提供。符合条件的 16 岁及以上用户所见广告限制为 Google G 内容分级,16–17 岁用户适用青少年处理设置。Google Play 购买受账号资格及已设置的家长购买审批约束。如果您是家长或监护人,并认为儿童通过本游戏提供了个人信息,请联系我们,以便核查请求并采取适当措施。

十、政策变更

当游戏、第三方服务或法律要求发生变化时,我们可能更新本政策。修订后的政策将发布在本页面,并同步更新上方生效日期。

十一、联系我们

开发者与发布者:SonnetStudio
隐私联系邮箱: jiangjiefeng0@gmail.com
网站: https://google-apps.fluxcode.cc